Close In

Intended for NPCs.

Walks towards the current target.


  • To Distance. The desired distance to the target. This is most often the weapon range. For a melee weapon it would be 1.
  • Speed Delay. A numerical expression indicating the walking speed. 0 is the fastest, no delay, the character will move one tile per game tick. Higher values will slow the character down. A value of 4 for example would mean that the character needs 4 game ticks to move to the next tile.


  • Success. If we have reached the desired distance.
  • Failure. We are not close enough yet.

See also