This node is intended for player controlled characters only

The node moves the player character in the user specified direction.


  • Speed Delay. A numerical expression indicating the walking speed. 0 is the fastest, no delay, the character will move one tile per game tick. Higher values will slow the character down. A value of 4 for example would mean that the character needs 4 game ticks to move to the next tile.


  • Success. The character moved successfully.
  • Failure. The path is blocked.

See also