Pathfinder
Intended for NPCs.
This node finds and walks the path to the given target location or area.
Parameters
- Destination. The destination position or area. If an area a random position inside the area is choosen.
- Speed Delay. A numerical expression indicating the walking speed. 0 is the fastest, no delay, the character will move one tile per game tick. Higher values will slow the character down. A value of 4 for example would mean that the character needs 4 game ticks to move to the next tile.
Returns
- Right. If the operation is ongoing, i.e. the character did not reach the destination yet, the right terminal is executed.
- Success. The character reached the destination.
- Failure. If the path to the destination is blocked for a longer period of time.