Settings

Regions Draw Tiles

In the settings you can tune many region specific settings.

#![allow(unused)]
fn main() {
// The background color of the region
background = #000000
}

A hex color used as the background color of the region while drawing. Default is #000000, i.e. black.

#![allow(unused)]
fn main() {
// Use "tile" for tile based movement or "pixel" for sub-tile movement.
movement = "pixel"
}

Defines the movement mode, tile based movements directly moves characters from one tile to the next, while pixel based movements create a smooth animation between tiles.