Settings
In the settings you can tune many region specific settings.
#![allow(unused)] fn main() { // The background color of the region background = #000000 }
A hex color used as the background color of the region while drawing. Default is #000000, i.e. black.
#![allow(unused)] fn main() { // Use "tile" for tile based movement or "pixel" for sub-tile movement. movement = "pixel" }
Defines the movement mode, tile based movements directly moves characters from one tile to the next, while pixel based movements create a smooth animation between tiles.