Screen Scripts

Screen scripts define the visible content of your game as well as the player interaction. Screen scripts are part of screen nodes in the game view.

Screen scripts consists of several functions which will be called by Eldiron for various tasks:

#![allow(unused)]

fn main() {
fn init() {
    // Initialize your screen script here. "this" is the global context.

    // this.width and this.height are set by default to the game settings screen_size.
    // Default is 1024 x 608.

    // this.tile_size is set to the game settings def_square_tile_size value.
    // Default is 32. Change it here for custom tile sizes.
    this.my_var = 5;
}

fn draw() {
    // Draw the content of the screen
}

fn key_down(key) {
    // Key press event
    if key == "w" {
        // Do something
    }
}

fn touch_down(x, y) {
    // The mouse has been pressed or a touch event occured at the specified coords.
}
}

The sub-chapters discuss all of Eldiron's script functions available to you in screen scripts.